Surreal number
In mathematics, the surreal number system is an arithmetic continuum containing the real numbers as well as infinite and infinitesimal numbers, respectively larger or smaller in absolute value than any positive real number. The surreals share many properties with the reals, including a total order ≤ and the usual arithmetic operations (addition, subtraction, multiplication, and division); as such, they form an ordered field. (Strictly speaking, the surreals are not a set, but a proper class (set theory).^{[1]}) If formulated in Von Neumann–Bernays–Gödel set theory, the surreal numbers are the largest possible ordered field; all other ordered fields, such as the rationals, the reals, the rational functions, the LeviCivita field, the superreal numbers, and the hyperreal numbers, can be realized as subfields of the surreals.^{[2]} It has also been shown (in Von Neumann–Bernays–Gödel set theory) that the maximal class hyperreal field is isomorphic to the maximal class surreal field; in theories without the axiom of global choice, this need not be the case, and in such theories it is not necessarily true that the surreals are the largest ordered field. The surreals also contain all transfinite ordinal numbers; the arithmetic on them is given by the natural operations.
In 1907 Hahn introduced Hahn series as a generalization of formal power series, and Hausdorff introduced certain ordered sets called η_{α}sets for ordinals α and asked if it was possible to find a compatible ordered group or field structure. In 1962 Alling used a modified form of Hahn series to construct such ordered fields associated to certain ordinals α, and taking α to be the class of all ordinals in his construction gives a class that is an ordered field isomorphic to the surreal numbers.^{[3]} Research on the go endgame by John Horton Conway led to a simpler definition and construction of the surreal numbers.^{[4]} Conway's construction was introduced in Donald Knuth's 1974 book Surreal Numbers: How Two ExStudents Turned on to Pure Mathematics and Found Total Happiness. In his book, which takes the form of a dialogue, Knuth coined the term surreal numbers for what Conway had called simply numbers. Conway later adopted Knuth's term, and used surreals for analyzing games in his 1976 book On Numbers and Games.
Contents
Overview
The surreal numbers are constructed in stages, along with an ordering ≤ such that for any two surreal numbers a and b either a ≤ b or b ≤ a. (Both may hold, in which case a and b are equivalent and denote the same number.) Numbers are formed by pairing subsets of numbers already constructed: given subsets L and R of numbers such that all the members of L are strictly less than all the members of R, then the pair { L  R } represents a number intermediate in value between all the members of L and all the members of R.
Different subsets may end up defining the same number: { L  R } and { L′  R′ } may define the same number even if L ≠ L′ and R ≠ R′. (A similar phenomenon occurs when rational numbers are defined as quotients of integers: 1/2 and 2/4 are different representations of the same rational number.) So strictly speaking, the surreal numbers are equivalence classes of representations of form { L  R } that designate the same number.
In the first stage of construction, there are no previously existing numbers so the only representation must use the empty set: {  }. This representation, where L and R are both empty, is called 0. Subsequent stages yield forms like:
 { 0  } = 1
 { 1  } = 2
 { 2  } = 3
and
 {  0 } = −1
 {  −1 } = −2
 {  −2 } = −3
The integers are thus contained within the surreal numbers. Similarly, representations arise like:
 { 0  1 } = 1/2
 { 0  1/2 } = 1/4
 { 1/2  1 } = 3/4
so that the dyadic rationals (rational numbers whose denominators are powers of 2) are contained within the surreal numbers.
After an infinite number of stages, infinite subsets become available, so that any real number a can be represented by { L_{a}  R_{a} }, where L_{a} is the set of all dyadic rationals less than a and R_{a} is the set of all dyadic rationals greater than a (reminiscent of a Dedekind cut). Thus the real numbers are also embedded within the surreals.
But there are also representations like
 { 0, 1, 2, 3, …  } = ω
 { 0  1, 1/2, 1/4, 1/8, … } = ε
where ω is a transfinite number greater than all integers and ε is an infinitesimal greater than 0 but less than any positive real number. Moreover, the standard arithmetic operations (addition, subtraction, multiplication, and division) can be extended to these nonreal numbers in a manner that turns the collection of surreal numbers into an ordered field, so that one can talk about 2ω or ω − 1 and so forth.
Construction
Surreal numbers are constructed inductively as equivalence classes of pairs of sets of surreal numbers, restricted by the condition that each element of the first set is smaller than each element of the second set. The construction consists of three interdependent parts: the construction rule, the comparison rule and the equivalence rule.
Forms
A form is a pair of sets of surreal numbers, called its left set and its right set. A form with left set L and right set R is written { L  R }. When L and R are given as lists of elements, the braces around them are omitted.
Either or both of the left and right set of a form may be the empty set. The form { { }  { } } with both left and right set empty is also written {  }.
Numeric forms
Construction Rule
 A form { L  R } is numeric if the intersection of L and R is the empty set and each element of R is greater than every element of L, according to the order relation ≤ given by the comparison rule below.
Equivalence classes of numeric forms
The numeric forms are placed in equivalence classes; each such equivalence class is a surreal number. The elements of the left and right set of a form are drawn from the universe of the surreal numbers (not of forms, but of their equivalence classes).
Equivalence Rule
 Two numeric forms x and y are forms of the same number (lie in the same equivalence class) if and only if both x ≤ y and y ≤ x.
An ordering relationship must be antisymmetric, i.e., it must have the property that x = y (i. e., x ≤ y and y ≤ x are both true) only when x and y are the same object. This is not the case for surreal number forms, but is true by construction for surreal numbers (equivalence classes).
The equivalence class containing {  } is labeled 0; in other words, {  } is a form of the surreal number 0.
Order
The recursive definition of surreal numbers is completed by defining comparison:
Given numeric forms x = { X_{L}  X_{R} } and y = { Y_{L}  Y_{R} }, x ≤ y if and only if:
 there is no \scriptstyle x_L \in X_L such that y ≤ \scriptstyle x_L (every element in the left part of x is smaller than y), and
 there is no \scriptstyle y_R \in Y_R such that \scriptstyle y_R ≤ x (every element in the right part of y is bigger than x).
A comparison y ≤ c between a form y and a surreal number c is performed by choosing a form z from the equivalence class c and evaluating y ≤ z; and likewise for c ≤ x and for comparison b ≤ c between two surreal numbers.
Induction
This group of definitions is recursive, and requires some form of mathematical induction to define the universe of objects (forms and numbers) that occur in them. The only surreal numbers reachable via finite induction are the dyadic fractions; a wider universe is reachable given some form of transfinite induction.
Induction Rule
 There is a generation S_{0} = { 0 }, in which 0 consists of the single form {  }.
 Given any ordinal number n, the generation S_{n} is the set of all surreal numbers that are generated by the construction rule from subsets of \cup_{i < n} \scriptstyle S_i.
The base case is actually a special case of the induction rule, with 0 taken as a label for the "least ordinal". Since there exists no S_{i} with i < 0, the expression \cup_{i < 0} \scriptstyle S_i is the empty set; the only subset of the empty set is the empty set, and therefore S_{0} consists of a single surreal form {  } lying in a single equivalence class 0.
For every finite ordinal number n, S_{n} is wellordered by the ordering induced by the comparison rule on the surreal numbers.
The first iteration of the induction rule produces the three numeric forms {  0 } < {  } < { 0  } (the form { 0  0 } is nonnumeric because 0≤0). The equivalence class containing { 0  } is labeled 1 and the equivalence class containing {  0 } is labeled −1. These three labels have a special significance in the axioms that define a ring; they are the additive identity (0), the multiplicative identity (1), and the additive inverse of 1 (−1). The arithmetic operations defined below are consistent with these labels.
For every i < n, since every valid form in S_{i} is also a valid form in S_{n}, all of the numbers in S_{i} also appear in S_{n} (as supersets of their representation in S_{i}). (The set union expression appears in our construction rule, rather than the simpler form S_{n1}, so that the definition also makes sense when n is a limit ordinal.) Numbers in S_{n} that are a superset of some number in S_{i} are said to have been inherited from generation i. The smallest value of α for which a given surreal number appears in S_{α} is called its birthday. For example, the birthday of 0 is 0, and the birthday of −1 is 1.
A second iteration of the construction rule yields the following ordering of equivalence classes:
 {  −1 } = {  −1, 0 } = {  −1, 1 } = {  −1, 0, 1 }
 < {  0 } = {  0, 1 }
 < { −1  0 } = { −1  0, 1 }
 < {  } = { −1  } = {  1 } = { −1  1 }
 < { 0  1 } = { −1, 0  1 }
 < { 0  } = { −1, 0  }
 < { 1  } = { 0, 1  } = { −1, 1  } = { −1, 0, 1  }
Comparison of these equivalence classes is consistent irrespective of the choice of form. Three observations follow:
 S_{2} contains four new surreal numbers. Two contain extremal forms: {  −1, 0, 1 } contains all numbers from previous generations in its right set, and { −1, 0, 1  } contains all numbers from previous generations in its left set. The others have a form that partitions all numbers from previous generations into two nonempty sets.
 Every surreal number x that existed in the previous "generation" exists also in this generation, and includes at least one new form: a partition of all numbers other than x from previous generations into a left set (all numbers less than x) and a right set (all numbers greater than x).
 The equivalence class of a number depends only on the maximal element of its left set and the minimal element of the right set.
The informal interpretations of { 1  } and {  −1 } are "the number just after 1" and "the number just before −1" respectively; their equivalence classes are labeled 2 and −2. The informal interpretations of { 0  1 } and { −1  0 } are "the number halfway between 0 and 1" and "the number halfway between −1 and 0" respectively; their equivalence classes are labeled ^{1}/_{2} and −^{1}/_{2}. These labels will also be justified by the rules for surreal addition and multiplication below.
The equivalence classes at each stage n of induction may be characterized by their ncomplete forms (each containing as many elements as possible of previous generations in its left and right sets). Either this complete form contains every number from previous generations in its left or right set, in which case this is the first generation in which this number occurs; or it contains all numbers from previous generations but one, in which case it is a new form of this one number. We retain the labels from the previous generation for these "old" numbers, and write the ordering above using the old and new labels:
 −2 < −1 < −^{1}/_{2} < 0 < ^{1}/_{2} < 1 < 2.
The third observation extends to all surreal numbers with finite left and right sets. (For infinite left or right sets, this is valid in an altered form, since infinite sets might not contain a maximal or minimal element.) The number { 1, 2  5, 8 } is therefore equivalent to { 2  5 }; one can establish that these are forms of 3 by using the birthday property, which is a consequence of the rules above.
Birthday property
 A form x = { L  R } occurring in generation n represents a number inherited from an earlier generation i < n if and only if there is some number in S_{i} that is greater than all elements of L and less than all elements of the R. (In other words, if L and R are already separated by a number created at an earlier stage, then x does not represent a new number but one already constructed.) If x represents a number from any generation earlier than n, there is a least such generation i, and exactly one number c with this least i as its birthday lies between L and R. x is a form of this c, i. e., it lies in the equivalence class in S_{n} that is a superset of the representation of c in generation i.
Arithmetic
The addition, negation (additive inverse), and multiplication of surreal number forms x = { X_{L}  X_{R} } and y = { Y_{L}  Y_{R} } are defined by three recursive formulas.
Negation
Negation of a given number x = { X_{L}  X_{R} } is defined by
 x =  \{ X_L  X_R \} = \{ X_R  X_L \},
where the negation of a set S of numbers is given by the set of the negated elements of S:
 S = \{ s: s \in S \}.
This formula involves the negation of the surreal numbers appearing in the left and right sets of x, which is to be understood as the result of choosing a form of the number, evaluating the negation of this form, and taking the equivalence class of the resulting form. This only makes sense if the result is the same irrespective of the choice of form of the operand. This can be proven inductively using the fact that the numbers occurring in X_{L} and X_{R} are drawn from generations earlier than that in which the form x first occurs, and observing the special case:
 0 =  {  } = {  } = 0.
Addition
The definition of addition is also a recursive formula:
 x + y = \{ X_L  X_R \} + \{ Y_L  Y_R \} = \{ X_L + y, x + Y_L  X_R + y, x + Y_R \},
where
 X + y = \{ x + y: x \in X \} , x + Y = \{ x + y: y \in Y \}.
This formula involves sums of one of the original operands and a surreal number drawn from the left or right set of the other. These are to be understood as the result of choosing a form of the numeric operand, performing the sum of the two forms, and taking the equivalence class of the resulting form. This only makes sense if the result is the same irrespective of the choice of form of the numeric operand. This can also be proven inductively with the special cases:
 0 + 0 = {  } + {  } = {  } = 0
 x + 0 = x + {  } = { X_{L} + 0  X_{R} + 0 } = { X_{L}  X_{R} } = x
 0 + y = {  } + y = { 0 + Y_{L}  0 + Y_{R} } = { Y_{L}  Y_{R} } = y
(The latter two cases are of course themselves proven inductively.)
Multiplication
The recursive formula for multiplication contains arithmetic expressions involving the operands and their left and right sets, such as the expression X_R y + x Y_R  X_R Y_R that appears in the left set of the product of x and y. This is to be understood as the set of surreal numbers resulting from choosing one number from each set that appears in the expression and evaluating the expression on these numbers. (In each individual evaluation of the expression, only one number is chosen from each set, and is substituted in each place where that set appears in the expression.)
This depends, in turn, on the ability to (a) multiply pairs of surreal numbers drawn from the left and right sets of x and y to get a surreal number, and negate the result; (b) multiply the surreal number form x or y and a surreal number drawn from the left or right set of the other operand to get a surreal number; and (c) add the resulting surreal numbers. This again involves special cases, this time containing 0 = {  }, the multiplicative identity 1 = { 0  }, and its additive inverse 1 = {  0 }.
 \begin{align} xy & = \{ X_L  X_R \} \{ Y_L  Y_R \} \\ & = \left\{ X_L y + x Y_L  X_L Y_L, X_R y + x Y_R  X_R Y_R  X_L y + x Y_R  X_L Y_R, x Y_L + X_R y  X_R Y_L \right\} \\ \end{align}
Consistency
It can be shown that the definitions of negation, addition and multiplication are consistent, in the sense that:
 addition and negation are defined recursively in terms of "simpler" addition and negation steps, so that operations on numbers with birthday n will eventually be expressed entirely in terms of operations on numbers with birthdays less than n;
 multiplication is defined recursively in terms of additions, negations, and "simpler" multiplication steps, so that the product of numbers with birthday n will eventually be expressed entirely in terms of sums and differences of products of numbers with birthdays less than n;
 as long as the operands are welldefined surreal number forms (each element of the left set is less than each element of the right set), the results are again welldefined surreal number forms;
 when forms are gathered into equivalence classes using the "birthday rule", the result of negating x or adding or multiplying x and y does not depend on the choice of form of x and y; and
 these operations obey the associativity, commutativity, additive inverse, and distributivity axioms in the definition of a field, with additive identity 0 = {  } and multiplicative identity 1 = { 0  }.
With these rules one can now verify that the numbers found in the first few generations were properly labeled. The construction rule is repeated to obtain more generations of surreals:
 S_{0} = { 0 }
 S_{1} = { −1 < 0 < 1 }
 S_{2} = { −2 < −1 < −^{1}/_{2} < 0 < ^{1}/_{2} < 1 < 2}
 S_{3} = { −3 < −2 < −^{3}/_{2} < −1 < −^{3}/_{4} < −^{1}/_{2} < −^{1}/_{4} < 0 < ^{1}/_{4} < ^{1}/_{2} < ^{3}/_{4} < 1 < ^{3}/_{2} < 2 < 3 }
 S_{4} = { 4 < −3 < ... < ^{1}/_{8} < 0 < ^{1}/_{8} < ^{1}/_{4} < ^{3}/_{8} < ^{1}/_{2} < ^{5}/_{8} < ^{3}/_{4} < ^{7}/_{8} < 1 < ^{5}/_{4} < ^{3}/_{2} < ^{7}/_{4} < 2 < ^{5}/_{2} < 3 < 4 }
Arithmetic closure
For each natural number (finite ordinal) n, all numbers generated in S_{n} are dyadic fractions, i.e., can be written as an irreducible fraction \scriptstyle \,\frac{a}{2^b} where a and b are integers and 0 ≤ b < n.
The class of all surreal numbers that are generated in some S_{n} for finite n may be denoted as S_{*} = \cup_{n \in N} \scriptstyle S_n. One may form the three classes S_{0} = { 0 }, S_{+} = \scriptstyle { x \in S_*: x > 0 }, and S_{} = \scriptstyle { x \in S_*: x < 0 }, and state that S_{*} is the union of these three classes. No individual S_{n} is closed under addition and multiplication (except S_{0}), but S_{*} is; it is the subring of the rationals consisting of all dyadic fractions.
At an appropriate stage of transfinite induction, the surreal numbers may be expected to form a category on which the addition and multiplication operations (as well as the surreal construction step) are closed, and in which the multiplicative inverse of every nonzero number can be found. Assuming that one can find such a class, the surreal numbers, with their ordering and these algebraic operations, constitute an ordered field, with the caveat that they do not form a set but a proper mathematical class. In fact, it is a very special ordered field: the biggest one. Every other ordered field can be embedded in the surreals. (See also the definition of rational numbers and real numbers.)
"To Infinity ..."
Let there be an ordinal ω greater than the natural numbers, and define S_{ω} as the set of all surreal numbers generated by the construction rule from subsets of S_{*}. (This is the same inductive step as before, since the ordinal number ω is the smallest ordinal that is larger than all natural numbers; however, the set union appearing in the inductive step is now an infinite union of finite sets, and so this step can only be performed in a set theory that allows such a union.) A unique infinitely large positive number occurs in S_{ω}:
 \scriptstyle \omega = \{ S_*  \} = \{ 1, 2, 3, 4, ...  \}.
S_{ω} also contains objects that can be identified as the rational numbers. For example, the ωcomplete form of the fraction ^{1}/_{3} is given by:
 \scriptstyle \tfrac{1} {3} = \{ y \in S_*: 3 y < 1  y \in S_*: 3 y > 1 \}.
The product of this form of ^{1}/_{3} with any form of 3 is a form whose left set contains only numbers less than 1 and whose right set contains only numbers greater than 1; the birthday property implies that this product is a form of 1.
Not only do all the rest of the rational numbers appear in S_{ω}; the remaining finite real numbers do too. For example
 \scriptstyle \pi = \{ 3, \frac{25}{8},\frac{201}{64}, ...  4, \frac{7}{2}, \frac{13}{4}, \frac{51}{16},... \}.
The only infinities in S_{ω} are ω and ω; but there are other nonreal numbers in S_{ω} among the reals. Consider the smallest positive number in S_{ω}:
 \scriptstyle \epsilon = \{ S_ \cup S_0  S_+ \} = \{ 0  1, \tfrac{1}{2}, \tfrac{1}{4}, \tfrac{1}{8}, ... \} = \{ 0  y \in S_* : y > 0 \}.
This number is larger than zero but less than all positive dyadic fractions. It is therefore an infinitesimal number, often labeled ε. The ωcomplete form of ε (resp. ε) is the same as the ωcomplete form of 0, except that 0 is included in the left (resp. right) set. The only "pure" infinitesimals in S_{ω} are ε and its additive inverse ε; adding them to any dyadic fraction y produces the numbers y±ε, which also lie in S_{ω}.
One can determine the relationship between ω and ε by multiplying particular forms of them to obtain:
 ω · ε = { ε · S_{+}  ω · S_{+} + S_{*} + ε · S_{*} }.
This expression is only welldefined in a set theory which permits transfinite induction up to S_{\omega^2}. In such a system, one can demonstrate that all the elements of the left set of ω · ε are positive infinitesimals and all the elements of the right set are positive infinities, and therefore ω · ε is the oldest positive finite number, i. e., 1. Consequently,
 ^{1}/_{ε} = ω.
Some authors systematically use ω^{−1} in place of the symbol ε.
Contents of S_{ω}
Given any x = { L  R } in S_{ω}, exactly one of the following is true:
 L and R are both empty, in which case x = 0;
 R is empty and some integer n≥0 is greater than every element of L, in which case x equals the smallest such integer n;
 R is empty and no integer n is greater than every element of L, in which case x equals +ω;
 L is empty and some integer n≤0 is less than every element of R, in which case x equals the largest such integer n;
 L is empty and no integer n is less than every element of R, in which case x equals ω;

L and R are both nonempty, and:
 some dyadic fraction y is "strictly between" L and R (greater than all elements of L and less than all elements of R), in which case x equals the oldest such dyadic fraction y;
 no dyadic fraction y lies strictly between L and R, but some dyadic fraction \scriptstyle y \in L is greater than or equal to all elements of L and less than all elements of R, in which case x equals y+ε;
 no dyadic fraction y lies strictly between L and R, but some dyadic fraction \scriptstyle y \in R is greater than all elements of L and less than or equal to all elements of R, in which case x equals yε;
 every dyadic fraction is either greater than some element of R or less than some element of L, in which case x is some real number that has no representation as a dyadic fraction.
S_{ω} is not an algebraic field, because it is not closed under arithmetic operations; consider ω+1, whose form \scriptstyle \{ 1, 2, 3, 4, ...  \} + \{ 0  \} = \{ 1, 2, 3, 4, ..., \omega  \} does not lie in any number in S_{ω}. The maximal subset of S_{ω} that is closed under (finite series of) arithmetic operations is the field of real numbers, obtained by leaving out the infinities ±ω, the infinitesimals ±ε, and the infinitesimal neighbors y±ε of each nonzero dyadic fraction y.
This construction of the real numbers differs from the Dedekind cuts of standard analysis in that it starts from dyadic fractions rather than general rationals and naturally identifies each dyadic fraction in S_{ω} with its forms in previous generations. (The ωcomplete forms of real elements of S_{ω} are in onetoone correspondence with the reals obtained by Dedekind cuts, under the proviso that Dedekind reals corresponding to rational numbers are represented by the form in which the cut point is omitted from both left and right sets.) The rationals are not an identifiable stage in the surreal construction; they are merely the subset Q of S_{ω} containing all elements x such that x b = a for some a and some nonzero b, both drawn from S_{*}. By demonstrating that Q is closed under individual repetitions of the surreal arithmetic operations, one can show that it is a field; and by showing that every element of Q is reachable from S_{*} by a finite series (no longer than two, actually) of arithmetic operations including multiplicative inversion, one can show that Q is strictly smaller than the subset of S_{ω} identified with the reals.
"... And Beyond."
Continuing to perform transfinite induction beyond S_{ω} produces more ordinal numbers α, each represented as the largest surreal number having birthday α. (This is essentially a definition of the ordinal numbers resulting from transfinite induction.) The first such ordinal is ω+1 = { ω  }. There is another positive infinite number in generation ω+1:
 ω−1 = { 1, 2, 3, 4, ...  ω }.
It is important to observe that the surreal number ω−1 is not an ordinal; the ordinal ω is not the successor of any ordinal. This is a surreal number with birthday ω+1, which is labeled ω−1 on the basis that it coincides with the sum of ω = { 1, 2, 3, 4, ...  } and −1 = {  0 }. Similarly, there are two new infinitesimal numbers in generation ω+1:
 2ε = ε + ε = { ε  1+ε, ^{1}/_{2}+ε, ^{1}/_{4}+ε, ^{1}/_{8}+ε, ... } and
 ε/2 = ε · ^{1}/_{2} = { 0  ε }.
At a later stage of transfinite induction, there is a number larger than ω+k for all natural numbers k:
 2ω = ω + ω = { ω+1, ω+2, ω+3, ω+4, ...  }
This number may be labeled ω + ω both because its birthday is ω + ω (the first ordinal number not reachable from ω by the successor operation) and because it coincides with the surreal sum of ω and ω; it may also be labeled 2ω because it coincides with the product of ω = { 1, 2, 3, 4, ...  } and 2 = { 1  }. It is the second limit ordinal; reaching it from ω via the construction step requires a transfinite induction on \bigcup_{k < \omega} S_{\omega + k}. This involves an infinite union of infinite sets, which is a "stronger" set theoretic operation than the previous transfinite induction required.
Note that the conventional addition and multiplication of ordinals does not always coincide with these operations on their surreal representations. The sum of ordinals 1 + ω equals ω, but the surreal sum is commutative and produces 1 + ω = ω + 1 > ω. The addition and multiplication of the surreal numbers associated with ordinals coincides with the natural sum and natural product of ordinals.
Just as 2ω is bigger than ω+n for any natural number n, there is a surreal number ^{ω}/_{2} that is infinite but smaller than ω−n for any natural number n.
 ^{ω}/_{2} = { S_{*}  ω − S_{*} }
where x − Y = { x − y  y in Y }. It can be identified as the product of ω and the form { 0  1 } of ^{1}/_{2}. The birthday of ^{ω}/_{2} is the limit ordinal 2ω.
Powers of ω
To classify the "orders" of infinite and infinitesimal surreal numbers, also known as archimedean classes, Conway associated to each surreal number x the surreal number
 ω^{x} = { 0, r ω^{xL}  s ω^{xR} },
where r and s range over the positive real numbers. If 0 ≤ x < y then ω^{y} is "infinitely greater" than ω^{x}, in that it is greater than r ω^{x} for all real numbers r. Powers of ω also satisfy the conditions
 ω^{x} ω^{y} = ω^{x+y},
 ω^{−x} = 1/ω^{x},
so they behave the way one would expect powers to behave.
Each power of ω also has the redeeming feature of being the simplest surreal number in its archimedean class; conversely, every archimedean class within the surreal numbers contains a unique simplest member. Thus, for every positive surreal number x there will always exist some positive real number r and some surreal number y so that x − r ω^{y} is "infinitely smaller" than x. The exponent y is the "base ω logarithm" of x, defined on the positive surreals; it can be demonstrated that log_{ω} maps the positive surreals onto the surreals and that log_{ω}(xy) = log_{ω}(x) + log_{ω}(y).
This gets extended by transfinite induction so that every surreal number x has a "normal form" analogous to the Cantor normal form for ordinal numbers. Every surreal number may be uniquely written as
 x = r_{0} ω^{y0} + r_{1} ω^{y1} + …,
where every r_{α} is a nonzero real number and the y_{α}s form a strictly decreasing sequence of surreal numbers. This "sum", however, may have infinitely many terms, and in general has the length of an arbitrary ordinal number. (Zero corresponds of course to the case of an empty sequence, and is the only surreal number with no leading exponent.)
Looked at in this manner, the surreal numbers resemble a power series field, except that the decreasing sequences of exponents must be bounded in length by an ordinal and are not allowed to be as long as the class of ordinals.
Surcomplex numbers
A surcomplex number is a number of the form a+bi , where a and b are surreal numbers.^{[5]}^{[6]} The surcomplex numbers form an algebraically closed field (except for being a proper class), isomorphic to the algebraic closure of the field generated by extending the rational numbers by a proper class of algebraically independent transcendental elements. Up to field isomorphism, this fact characterizes the field of surcomplex numbers within any fixed set theory.^{[7]}
Games
The definition of surreal numbers contained one restriction: each element of L must be strictly less than each element of R. If this restriction is dropped we can generate a more general class known as games. All games are constructed according to this rule:

Construction Rule
If L and R are two sets of games then { L  R } is a game.
Addition, negation, and comparison are all defined the same way for both surreal numbers and games.
Every surreal number is a game, but not all games are surreal numbers, e.g. the game { 00 } is not a surreal number. The class of games is more general than the surreals, and has a simpler definition, but lacks some of the nicer properties of surreal numbers. The class of surreal numbers forms a field, but the class of games does not. The surreals have a total order: given any two surreals, they are either equal, or one is greater than the other. The games have only a partial order: there exist pairs of games that are neither equal, greater than, nor less than each other. Each surreal number is either positive, negative, or zero. Each game is either positive, negative, zero, or fuzzy (incomparable with zero, such as {1−1}).
A move in a game involves the player whose move it is choosing a game from those available in L (for the left player) or R (for the right player) and then passing this chosen game to the other player. A player who cannot move because the choice is from the empty set has lost. A positive game represents a win for the left player, a negative game for the right player, a zero game for the second player to move, and a fuzzy game for the first player to move.
If x, y, and z are surreals, and x=y, then x z=y z. However, if x, y, and z are games, and x=y, then it is not always true that x z=y z. Note that "=" here means equality, not identity.
Application to combinatorial game theory
The surreal numbers were originally motivated by studies of the game Go,^{[8]} and there are numerous connections between popular games and the surreals. In this section, we will use a capitalized Game for the mathematical object {LR}, and the lowercase game for recreational games like Chess or Go.
We consider games with these properties:
 Two players (named Left and Right)
 Deterministic (the game at each step will completely depend on the choices the players make, rather than a random factor)
 No hidden information (such as cards or tiles that a player hides)
 Players alternate taking turns (the game may or may not allow multiple moves in a turn)
 Every game must end in a finite number of moves
 As soon as there are no legal moves left for a player, the game ends, and that player loses
For most games, the initial board position gives no great advantage to either player. As the game progresses and one player starts to win, board positions will occur where that player has a clear advantage. For analyzing games, it is useful to associate a Game with every board position. The value of a given position will be the Game {LR}, where L is the set of values of all the positions that can be reached in a single move by Left. Similarly, R is the set of values of all the positions that can be reached in a single move by Right.
The zero Game (called 0) is the Game where L and R are both empty, so the player to move next (L or R) immediately loses. The sum of two Games G = { L1  R1 } and H = { L2  R2 } is defined as the Game G + H = { L1 + H, G + L2  R1 + H, G + R2 } where the player to move chooses which of the Games to play in at each stage, and the loser is still the player who ends up with no legal move. One can imagine two chess boards between two players, with players making moves alternatively, but with complete freedom as to which board to play on. If G is the Game {L  R}, G is the game {R  L}, i.e. with the role of the two players reversed. It is easy to show G  G = 0 for all Games G (where G  H is defined as G + (H)).
This simple way to associate Games with games yields a very interesting result. Suppose two perfect players play a game starting with a given position whose associated Game is x. We can classify all Games into four classes as follows:
 If x > 0 then Left will win, regardless of who plays first.
 If x < 0 then Right will win, regardless of who plays first.
 If x = 0 then the player who goes second will win.
 If x  0 then the player who goes first will win.
More generally, we can define G > H as G  H > 0, and similarly for <, = and .
The notation G  H means that G and H are incomparable. G  H is equivalent to G−H  0, i.e. that G > H, G < H and G = H are all false. Incomparable games are sometimes said to be confused with each other, because one or the other may be preferred by a player depending on what is added to it. A game confused with zero is said to be fuzzy, as opposed to positive, negative, or zero. An example of a fuzzy game is star (*).
Sometimes when a game nears the end, it will decompose into several smaller games that do not interact, except in that each player's turn allows moving in only one of them. For example, in Go, the board will slowly fill up with pieces until there are just a few small islands of empty space where a player can move. Each island is like a separate game of Go, played on a very small board. It would be useful if each subgame could be analyzed separately, and then the results combined to give an analysis of the entire game. This doesn't appear to be easy to do. For example, you might have two subgames where whoever moves first wins, but when they are combined into one big game, it's no longer the first player who wins. Fortunately, there is a way to do this analysis. Just use the following remarkable theorem:
 If a big game decomposes into two smaller games, and the small games have associated Games of x and y, then the big game will have an associated Game of x+y.
A game composed of smaller games is called the disjunctive sum of those smaller games, and the theorem states that the method of addition we defined is equivalent to taking the disjunctive sum of the addends.
Historically, Conway developed the theory of surreal numbers in the reverse order of how it has been presented here. He was analyzing Go endgames, and realized that it would be useful to have some way to combine the analyses of noninteracting subgames into an analysis of their disjunctive sum. From this he invented the concept of a Game and the addition operator for it. From there he moved on to developing a definition of negation and comparison. Then he noticed that a certain class of Games had interesting properties; this class became the surreal numbers. Finally, he developed the multiplication operator, and proved that the surreals are actually a field, and that it includes both the reals and ordinals.
Alternative realizations
Since Conway first introduced surreal numbers, several alternative constructions have been developed.
Sign expansion
Definitions
In one alternative realization, called the signexpansion or signsequence of a surreal number, a surreal number is a function whose domain is an ordinal and whose range is { − 1, + 1 }.
Define the binary predicate "simpler than" on numbers by x is simpler than y if x is a proper subset of y, i.e. if dom(x) < dom(y) and x(α) = y(α) for all α < dom(x).
For surreal numbers define the binary relation < to be lexicographic order (with the convention that "undefined values" are greater than −1 and less than 1). So x < y if one of the following holds:
 x is simpler than y and y(dom(x)) = + 1;
 y is simpler than x and x(dom(y)) = − 1;
 there exists a number z such that z is simpler than x, z is simpler than y, x(dom(z)) = − 1 and y(dom(z)) = + 1.
Equivalently, let δ(x,y) = min({ dom(x), dom(y)} ∪ { α : α < dom(x) ∧ α < dom(y) ∧ x(α) ≠ y(α) }), so that x = y if and only if δ(x,y) = dom(x) = dom(y). Then, for numbers x and y, x < y if and only if one of the following holds:
 δ(x,y) = dom(x) ∧ δ(x,y) < dom(y) ∧ y(δ(x,y)) = + 1;
 δ(x,y) < dom(x) ∧ δ(x,y) = dom(y) ∧ x(δ(x,y)) = − 1;
 δ(x,y) < dom(x) ∧ δ(x,y) < dom(y) ∧ x(δ(x,y)) = − 1 ∧ y(δ(x,y)) = + 1.
For numbers x and y, x ≤ y if and only if x < y ∨ x = y, and x > y if and only if y < x. Also x ≥ y if and only if y ≤ x.
The relation < is transitive, and for all numbers x and y, exactly one of x < y, x = y, x > y, holds (law of trichotomy). This means that < is a linear order (except that < is a proper class).
For sets of numbers, L and R such that ∀x ∈ L ∀y ∈ R (x < y), there exists a unique number z such that
 ∀x ∈ L (x < z) ∧ ∀y ∈ R (z < y),
 For any number w such that ∀x ∈ L (x < w) ∧ ∀y ∈ R (w < y), w = z or z is simpler than w.
Furthermore, z is constructible from L and R by transfinite induction. z is the simplest number between L and R. Let the unique number z be denoted by σ(L,R).
For a number x, define its left set L(x) and right set R(x) by
 L(x) = { x_{α} : α < dom(x) ∧ x(α) = + 1 };
 R(x) = { x_{α} : α < dom(x) ∧ x(α) = − 1 },
then σ(L(x),R(x)) = x.
One advantage of this alternative realization is that equality is identity, not an inductively defined relation. Unlike Conway's realization of the surreal numbers, however, the signexpansion requires a prior construction of the ordinals, while in Conway's realization, the ordinals are constructed as particular cases of surreals.
However, similar definitions can be made that obviate the need for prior construction of the ordinals. For instance, we could let the surreals be the (recursivelydefined) class of functions whose domain is a subset of the surreals satisfying the transitivity rule ∀g ∈ dom f (∀h ∈ dom g (h ∈ dom f )) and whose range is { −, + }. "Simpler than" is very simply defined now—x is simpler than y if x ∈ dom y. The total ordering is defined by considering x and y as sets of ordered pairs (as a function is normally defined): Either x = y, or else the surreal number z = x ∩ y is in the domain of x or the domain of y (or both, but in this case the signs must disagree). We then have x < y if x(z) = − or y(z) = + (or both). Converting these functions into sign sequences is a straightforward task; arrange the elements of dom f in order of simplicity (i.e., inclusion), and then write down the signs that f assigns to each of these elements in order. The ordinals then occur naturally as those surreal numbers whose range is { + }.
Addition and multiplication
The sum x + y of two numbers, x and y, is defined by induction on dom(x) and dom(y) by x + y = σ(L,R), where
 L = { u + y : u ∈ L(x) } ∪{ x + v : v ∈ L(y) },
 R = { u + y : u ∈ R(x) } ∪{ x + v : v ∈ R(y) }.
The additive identity is given by the number 0 = { }, i.e. the number 0 is the unique function whose domain is the ordinal 0, and the additive inverse of the number x is the number − x, given by dom(− x) = dom(x), and, for α < dom(x), (− x)(α) = − 1 if x(α) = + 1, and (− x)(α) = + 1 if x(α) = − 1.
It follows that a number x is positive if and only if 0 < dom(x) and x(0) = + 1, and x is negative if and only if 0 < dom(x) and x(0) = − 1.
The product xy of two numbers, x and y, is defined by induction on dom(x) and dom(y) by xy = σ(L,R), where
 L = { uy + xv − uv : u ∈ L(x), v ∈ L(y) } ∪ { uy + xv − uv : u ∈ R(x), v ∈ R(y) },
 R = { uy + xv − uv : u ∈ L(x), v ∈ R(y) } ∪ { uy + xv − uv : u ∈ R(x), v ∈ L(y) }.
The multiplicative identity is given by the number 1 = { (0,+ 1) }, i.e. the number 1 has domain equal to the ordinal 1, and 1(0) = + 1.
Correspondence with Conway
The map from Conway's realization to sign expansions is given by f({ L  R }) = σ(M,S), where M = { f(x) : x ∈ L } and S = { f(x) : x ∈ R }.
The inverse map from the alternative realization to Conway's realization is given by g(x) = { L  R }, where L = { g(y) : y ∈ L(x) } and R = { g(y) : y ∈ R(x) }.
Axiomatic approach
In another approach to the surreals, given by Alling,^{[9]} explicit construction is bypassed altogether. Instead, a set of axioms is given that any particular approach to the surreals must satisfy. Much like the axiomatic approach to the reals, these axioms guarantee uniqueness up to isomorphism.
A triple \langle \mathbf{No}, \mathrm{<}, b \rangle is a surreal number system if and only if the following hold:
 < is a total order over No
 b is a function from No onto the class of all ordinals (b is called the "birthday function" on No).
 Let A and B be subclasses of No such that for all x ∈ A and y ∈ B, x < y (using Alling's terminology, 〈 A,B 〉 is a "Conway cut" of No). Then there exists a unique z ∈ No such that b(z) is minimal and for all x ∈ A and all y ∈ B, x < z < y. (This axiom is often referred to as "Conway's Simplicity Theorem".)
 Furthermore, if an ordinal α is greater than b(x) for all x ∈ A, B, then b(z) ≤ α. (Alling calls a system that satisfies this axiom a "full surreal number system".)
Both Conway's original construction and the signexpansion construction of surreals satisfy these axioms.
Given these axioms, Alling^{[9]} derives Conway's original definition of ≤ and develops surreal arithmetic.
Hahn series
Alling^{[10]} also proves that the field of surreal numbers is isomorphic (as an ordered field) to the field of Hahn series with real coefficients on the value group of surreal numbers themselves (the series representation corresponding to the normal form of a surreal number, as defined above). This provides a connection between surreal numbers and more conventional mathematical approaches to ordered field theory.
Relation to hyperreals
Philip Ehrlich has constructed an isomorphism between Conway's maximal surreal number field and the maximal hyperreals in von Neumann–Bernays–Gödel set theory.^{[11]}
See also
References
 ^ In the original formulation using von Neumann–Bernays–Gödel set theory, the surreals form a proper class, rather than a set, so the term field is not precisely correct; where this distinction is important, some authors use Field or FIELD to refer to a proper class that has the arithmetic properties of a field. One can obtain a true field by limiting the construction to a Grothendieck universe, yielding a set with the cardinality of some strongly inaccessible cardinal, or by using a form of set theory in which constructions by transfinite recursion stop at some countable ordinal such as epsilon nought.

^ Bajnok, Béla (2013). An Invitation to Abstract Mathematics.
Theorem 24.29. The surreal number system is the largest ordered field
 ^ Alling, Norman L. (1962), "On the existence of realclosed fields that are η_{α}sets of power ℵ_{α}.", Trans. Amer. Math. Soc. 103: 341–352,
 ^ O'Connor, J.J.; Robertson, E.F., Conway Biography, retrieved 20080124
 ^ Surreal vectors and the game of Cutblock, James Propp, August 22, 1994.
 ^ N. L. Alling, Foundations of analysis over surreal number fields, N. L. Alling, Amsterdam: NorthHolland, 1987. ISBN 0444702261.
 ^ Theorem 27, On Numbers and Games, John H. Conway, 2nd ed., Natick, Massachusetts: A K Peters, Ltd., 2000. ISBN 1568811276.
 ^ O'Connor, J.J.; Robertson, E.F., Conway Biography, retrieved 20080124
 ^ ^{a} ^{b} Alling, Norman L. (1987). Foundations of Analysis over Surreal Number Fields. Mathematics Studies 141. NorthHolland.
 ^ Alling, op. cit., theorem of §6.55 (p. 246)
 ^
Further reading
 Donald Knuth's original exposition: Surreal Numbers: How Two ExStudents Turned on to Pure Mathematics and Found Total Happiness, 1974, ISBN 0201038129. More information can be found at the book's official homepage.
 An update of the classic 1976 book defining the surreal numbers, and exploring their connections to games: John Conway, On Numbers And Games, 2nd ed., 2001, ISBN 1568811276.
 An update of the first part of the 1981 book that presented surreal numbers and the analysis of games to a broader audience: Berlekamp, Conway, and Guy, Winning Ways for Your Mathematical Plays, vol. 1, 2nd ed., 2001, ISBN 1568811306.
 Martin Gardner, Penrose Tiles to Trapdoor Ciphers, W. H. Freeman & Co., 1989, ISBN 0716719878, Chapter 4. A nontechnical overview; reprint of the 1976 Scientific American article.
 Polly Shulman, "Infinity Plus One, and Other Surreal Numbers", Discover, December 1995.
 A detailed treatment of surreal numbers: Norman L. Alling, Foundations of Analysis over Surreal Number Fields, 1987, ISBN 0444702261.
 A treatment of surreals based on the signexpansion realization: Harry Gonshor, An Introduction to the Theory of Surreal Numbers, 1986, ISBN 0521312051.
 A detailed philosophical development of the concept of surreal numbers as a most general concept of number: Alain Badiou, Number and Numbers, New York: Polity Press, 2008, ISBN 0745638791 (paperback), ISBN 0745638783 (hardcover).
External links
 Hackenstrings, and the 0.999... ?= 1 FAQ, by A. N. Walker, an archive of the disappeared original
 A gentle yet thorough introduction by Claus Tøndering
 Surreal number at PlanetMath.org.
 Good Math, Bad Math: Surreal Numbers, a series of articles about surreal numbers and their variations


